factorio_blueprint/factorio-core/src/direction.rs

100 lines
2.6 KiB
Rust

use crate::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Clone, Copy, PartialEq, Eq, Debug, Hash, Deserialize, Serialize)]
#[cfg_attr(test, derive(proptest_derive::Arbitrary))]
pub enum Direction {
Up,
Right,
Down,
Left,
}
impl Direction {
pub fn from_neighbors(pos: &Position, neighbor: &Position) -> Self {
let x_diff = pos.x as i64 - neighbor.x as i64;
let y_diff = pos.y as i64 - neighbor.y as i64;
match (x_diff, y_diff) {
(1, 0) => Direction::Left,
(0, 1) => Direction::Up,
(-1, 0) => Direction::Right,
(0, -1) => Direction::Down,
_ => {
panic!("Positions are not neighbors.")
}
}
}
pub fn vertical(&self) -> bool {
match self {
Direction::Up => true,
Direction::Right => false,
Direction::Down => true,
Direction::Left => false,
}
}
pub fn horizontal(&self) -> bool {
!self.vertical()
}
pub fn reverse(&self) -> Self {
match self {
Direction::Up => Direction::Down,
Direction::Right => Direction::Left,
Direction::Down => Direction::Up,
Direction::Left => Direction::Right,
}
}
pub fn clockwise(&self) -> Self {
match self {
Direction::Up => Direction::Right,
Direction::Right => Direction::Down,
Direction::Down => Direction::Left,
Direction::Left => Direction::Up,
}
}
pub fn counter_clockwise(&self) -> Self {
match self {
Direction::Up => Direction::Left,
Direction::Right => Direction::Up,
Direction::Down => Direction::Right,
Direction::Left => Direction::Down,
}
}
pub fn get_index(&self) -> u8 {
match self {
Direction::Up => 0,
Direction::Right => 1,
Direction::Down => 2,
Direction::Left => 3,
}
}
pub fn from_index(i: u8) -> Self {
match i {
0 => Direction::Up,
1 => Direction::Right,
2 => Direction::Down,
3 => Direction::Left,
_ => panic!(),
}
}
}
impl rand::prelude::Distribution<Direction> for rand::distr::StandardUniform {
fn sample<R: rand::Rng + ?Sized>(&self, rng: &mut R) -> Direction {
let a = [
Direction::Up,
Direction::Right,
Direction::Down,
Direction::Left,
];
let r = rng.random_range(0..4);
a[r]
}
}