factorio_blueprint/examples/layout.rs

25 lines
680 B
Rust

use factorio_blueprint::{
belt_finding::common::Position,
layout::{Layout, Problem},
};
use rand::SeedableRng;
fn main() {
let mut p = Problem::new(Position::new(10, 10));
let b1 = p.add_block(Position::new(3, 2));
let b2 = p.add_block(Position::new(5, 2));
let b3 = p.add_block(Position::new(5, 7));
p.add_connection(b1, Position::new(0, 0), b2, Position::new(0, 0));
p.add_connection(b2, Position::new(3, 1), b3, Position::new(4, 6));
for i in 0..10 {
let mut rng = rand::rngs::SmallRng::seed_from_u64(i);
let l = Layout::new(&p, &mut rng);
println!("Seed: {i}, Score {}", l.score());
l.print();
}
}