factorio_blueprint/factorio-blueprint-generator/src/station.rs

294 lines
8.7 KiB
Rust

use factorio_blueprint::abstraction::{Blueprint, ElectricPoleType, Entity, InserterType, Quality};
use factorio_core::{
beltoptions::{Beltspeed, Belttype},
prelude::*,
};
use crate::binary_merger::merger;
pub fn unloader(
beltspeed: Beltspeed,
belttype: Belttype,
stacked: bool,
) -> (Blueprint, PositionType) {
let mut b = Blueprint::new();
let (belt_inserter, stack_size, quality) = match (beltspeed, stacked) {
(Beltspeed::Normal, false) => (InserterType::Fast, None, Quality::Normal),
(Beltspeed::Fast, false) => (InserterType::Fast, None, Quality::Normal),
(Beltspeed::Express, false) => (InserterType::Bulk, Some(7), Quality::Normal),
(Beltspeed::Turbo, false) => (InserterType::Bulk, Some(10), Quality::Normal),
(Beltspeed::Normal, true) => (InserterType::Stack, None, Quality::Normal),
(Beltspeed::Fast, true) => (InserterType::Stack, None, Quality::Normal),
(Beltspeed::Express, true) => (InserterType::Stack, None, Quality::Rare),
(Beltspeed::Turbo, true) => (InserterType::Stack, None, Quality::Epic),
};
if beltspeed == Beltspeed::Normal {
b.add_entity(Entity::new_belt(
Beltspeed::Fast,
Position::new(1, 1) + 2 * Position::new(3, -2),
Direction::Up,
));
if belttype.contains_left() {
b.add_entity(Entity::new_unknown(
"steel-chest",
Position::new(1, 1) + 2 * Position::new(5, -2),
Direction::Up,
Position::new(2, 2),
));
b.add_entity(Entity::new_inserter(
InserterType::Bulk,
None,
Position::new(1, 1) + 2 * Position::new(5, -1),
Direction::Down,
));
b.add_entity(
Entity::new_inserter(
belt_inserter,
stack_size,
Position::new(1, 1) + 2 * Position::new(4, -2),
Direction::Right,
)
.quality(quality),
);
}
if belttype.contains_right() {
b.add_entity(Entity::new_unknown(
"steel-chest",
Position::new(1, 1) + 2 * Position::new(1, -2),
Direction::Up,
Position::new(2, 2),
));
b.add_entity(Entity::new_inserter(
InserterType::Bulk,
None,
Position::new(1, 1) + 2 * Position::new(1, -1),
Direction::Down,
));
b.add_entity(
Entity::new_inserter(
belt_inserter,
stack_size,
Position::new(1, 1) + 2 * Position::new(2, -2),
Direction::Left,
)
.quality(quality),
);
}
(b, -3)
} else {
b.add_entity(Entity::new_belt(
beltspeed,
Position::new(1, 1) + 2 * Position::new(3, -4),
Direction::Up,
));
let mut s = |x, beltdir| {
b.add_entity(Entity::new_belt(
beltspeed,
Position::new(1, 1) + 2 * Position::new(x, -4),
beltdir,
));
b.add_entity(
Entity::new_inserter(
belt_inserter,
stack_size,
Position::new(1, 1) + 2 * Position::new(x, -3),
Direction::Down,
)
.quality(quality),
);
b.add_entity(Entity::new_unknown(
"steel-chest",
Position::new(1, 1) + 2 * Position::new(x, -2),
Direction::Up,
Position::new(2, 2),
));
b.add_entity(Entity::new_inserter(
InserterType::Bulk,
None,
Position::new(1, 1) + 2 * Position::new(x, -1),
Direction::Down,
));
};
if belttype.contains_left() {
s(1, Direction::Right);
s(2, Direction::Right);
}
if belttype.contains_right() {
s(4, Direction::Left);
s(5, Direction::Left);
}
(b, -5)
}
}
pub fn one_loader(beltspeed: Beltspeed, stacked: bool) -> (Blueprint, PositionType) {
let (belt_inserter, quality) = match (beltspeed, stacked) {
(Beltspeed::Normal, false) => (InserterType::Fast, Quality::Normal),
(Beltspeed::Fast, false) => (InserterType::Bulk, Quality::Uncommon),
(Beltspeed::Express, false) => (InserterType::Bulk, Quality::Rare),
(Beltspeed::Turbo, false) => (InserterType::Bulk, Quality::Legendary),
(Beltspeed::Normal, true) => todo!(),
(Beltspeed::Fast, true) => todo!(),
(Beltspeed::Express, true) => todo!(),
(Beltspeed::Turbo, true) => todo!(),
};
let mut b = Blueprint::new();
b.add_entity(Entity::new_splitter(
beltspeed,
Position::new(8, -9),
Direction::Down,
));
b.add_entity(Entity::new_belt(
beltspeed,
Position::new(1, 1) + 2 * Position::new(3, -4),
Direction::Left,
));
b.add_entity(Entity::new_belt(
beltspeed,
Position::new(1, 1) + 2 * Position::new(4, -4),
Direction::Right,
));
let mut s = |x, beltdir| {
b.add_entity(Entity::new_belt(
beltspeed,
Position::new(1, 1) + 2 * Position::new(x, -4),
beltdir,
));
b.add_entity(
Entity::new_inserter(
belt_inserter,
None,
Position::new(1, 1) + 2 * Position::new(x, -3),
Direction::Up,
)
.quality(quality),
);
b.add_entity(Entity::new_unknown(
"steel-chest",
Position::new(1, 1) + 2 * Position::new(x, -2),
Direction::Up,
Position::new(2, 2),
));
b.add_entity(Entity::new_inserter(
InserterType::Bulk,
None,
Position::new(1, 1) + 2 * Position::new(x, -1),
Direction::Up,
));
};
s(2, Direction::Left);
s(5, Direction::Right);
(b, -6)
}
pub fn basic_station(
load: bool,
locomotives: usize,
length: usize,
outputs: usize,
beltspeed: Beltspeed,
belttype: Belttype,
stacked: bool,
) -> Blueprint {
let section_size = length / outputs;
assert!(length % outputs == 0);
assert!(section_size.is_power_of_two());
assert!(outputs <= length);
let mut blueprint = Blueprint::new();
let global_x_offset = locomotives * 7;
// electric poles
let mut poles = Vec::new();
for l in 1..=(length + locomotives) {
poles.push(blueprint.add_entity(Entity::new_electric_pole(
ElectricPoleType::Medium,
Position::new(1, 1) + 2 * Position::new(7 * l as PositionType, -2),
)));
}
for (&a, &b) in poles.iter().zip(poles[1..].iter()) {
blueprint.add_wire(a, 5, b, 5);
}
// unloader
let (_, output_y) = match load {
false => unloader(
beltspeed.halvings((length / outputs).ilog2() as usize),
belttype,
stacked,
),
true => one_loader(
beltspeed.halvings((length / outputs).ilog2() as usize),
stacked,
),
};
for l in 0..length {
let (mut unloader, _) = match load {
false => unloader(
beltspeed.halvings((length / outputs).ilog2() as usize),
belttype,
stacked,
),
true => one_loader(
beltspeed.halvings((length / outputs).ilog2() as usize),
stacked,
),
};
unloader.transform(Transformation::new(
Direction::Up,
2 * Position::new((7 * l + global_x_offset) as PositionType, 0),
));
blueprint.add_blueprint(unloader);
}
// train stop
blueprint.add_entity(Entity::new_unknown(
"train-stop",
Position::new(2, -2),
Direction::Left,
Position::new(4, 4),
));
// rails
for l in 0..(length * 7 + global_x_offset).div_ceil(2) {
blueprint.add_entity(Entity::new_unknown(
"straight-rail",
Position::new(2 + 4 * l as PositionType, 2),
Direction::Left,
Position::new(4, 4),
));
}
// output and merging
let mut m = merger(load, beltspeed, 7, outputs, length);
m.transform(Transformation::new(
Direction::Up,
2 * Position::new(global_x_offset as PositionType + 3, output_y),
));
blueprint.add_blueprint(m);
blueprint
}