use factorio_blueprint::belt_finding::{common::Position, Problem}; fn main() { let mut p = Problem::new(33, 13); p.set_blocked_range(1, 3, 2, 5, true); p.set_blocked_range(1, 7, 2, 9, true); p.set_blocked(0, 3, true); p.set_blocked(0, 8, true); p.set_blocked_range(10, 0, 21, 2, true); p.set_blocked_range(10, 5, 21, 7, true); p.set_blocked_range(10, 10, 21, 12, true); p.set_blocked_range(30, 3, 31, 5, true); p.set_blocked_range(30, 7, 31, 9, true); p.set_blocked(32, 3, true); p.set_blocked(32, 9, true); p.add_connection(Position::new(3, 3), Position::new(29, 7)); p.add_connection(Position::new(3, 4), Position::new(29, 9)); p.add_connection(Position::new(3, 5), Position::new(29, 8)); p.add_connection(Position::new(3, 7), Position::new(29, 3)); p.add_connection(Position::new(3, 8), Position::new(29, 5)); p.add_connection(Position::new(3, 9), Position::new(29, 4)); println!("{p}"); p.find_path(); println!("{p}"); }