Add multistation generation
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05f4edf83a
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7 changed files with 451 additions and 10 deletions
54
factorio-blueprint-generator/src/bin/multistation.rs
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54
factorio-blueprint-generator/src/bin/multistation.rs
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@ -0,0 +1,54 @@
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use clap::Parser;
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use factorio_blueprint::{BlueprintString, encode};
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use factorio_blueprint_generator::multistation::{StationSpec, multistation};
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use factorio_core::beltoptions::Beltspeed;
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#[derive(Parser)]
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struct Args {
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#[arg(short, long)]
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json: bool,
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}
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fn main() {
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let args = Args::parse();
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let stations: Vec<_> = (0..8)
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.map(|_| StationSpec {
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locomotives: 1,
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wagons: 2,
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load: false,
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beltspeed: Beltspeed::Normal,
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lanes: 1,
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})
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.collect();
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let b = BlueprintString::Blueprint(
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multistation(
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&stations,
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// &[
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// StationSpec {
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// locomotives: 1,
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// wagons: 1,
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// load: false,
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// beltspeed: Beltspeed::Normal,
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// lanes: 1,
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// },
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// StationSpec {
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// locomotives: 1,
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// wagons: 1,
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// load: false,
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// beltspeed: Beltspeed::Express,
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// lanes: 1,
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// },
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// ],
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16,
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)
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.to_blueprint(),
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);
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if args.json {
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println!("{}", serde_json::to_string_pretty(&b).unwrap());
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}
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println!("{}", encode(&serde_json::to_string(&b).unwrap()));
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}
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@ -1,5 +1,6 @@
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pub mod assembly;
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pub mod balancer;
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pub mod binary_merger;
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pub mod multistation;
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pub mod station;
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pub mod train;
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325
factorio-blueprint-generator/src/multistation.rs
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325
factorio-blueprint-generator/src/multistation.rs
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@ -0,0 +1,325 @@
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use factorio_blueprint::abstraction::{Blueprint, Entity, EntityType, RailType};
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use factorio_core::{beltoptions::Beltspeed, prelude::*};
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use crate::station::basic_station;
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pub struct StationSpec {
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pub locomotives: usize,
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pub wagons: usize,
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pub load: bool,
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pub beltspeed: Beltspeed,
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pub lanes: usize,
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}
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pub fn multistation(stations: &[StationSpec], stacker_size: usize) -> Blueprint {
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let longest_train = stations
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.iter()
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.map(|s| s.locomotives + s.wagons)
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.max()
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.unwrap();
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let mut blueprint = Blueprint::new();
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// stacker
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let stacker_length = (longest_train * 5).div_ceil(2);
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blueprint.add_entity(Entity::new_rail(
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RailType::ChainSignal,
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Position::new(23, 1),
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0,
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));
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for i in 0..stacker_size {
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedA,
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Position::new(26, 4 + 8 * i as PositionType),
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10,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedB,
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Position::new(22, 14 + 8 * i as PositionType),
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10,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::RailSignal,
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Position::new(17, 15 + 8 * i as PositionType),
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2,
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));
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for j in 0..stacker_length {
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blueprint.add_entity(Entity::new_rail(
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RailType::Straight,
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Position::new(
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16 - 4 * j as PositionType,
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20 + 4 * j as PositionType + 8 * i as PositionType,
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),
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2,
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));
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}
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedB,
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Position::new(
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14 - 4 * stacker_length as PositionType,
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22 + 4 * stacker_length as PositionType + 8 * i as PositionType,
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),
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2,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedA,
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Position::new(
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10 - 4 * stacker_length as PositionType,
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32 + 4 * stacker_length as PositionType + 8 * i as PositionType,
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),
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2,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::ChainSignal,
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Position::new(
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15 - 4 * stacker_length as PositionType,
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17 + 4 * stacker_length as PositionType + 8 * i as PositionType,
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),
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2,
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));
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if i != 0 {
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blueprint.add_entity(Entity::new_rail(
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RailType::Straight,
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Position::new(26, 2 + 8 * (i - 1) as PositionType),
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0,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::Straight,
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Position::new(26, 6 + 8 * (i - 1) as PositionType),
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0,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::Straight,
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Position::new(
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10 - 4 * stacker_length as PositionType,
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30 + 4 * stacker_length as PositionType + 8 * i as PositionType,
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),
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0,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::Straight,
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Position::new(
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10 - 4 * stacker_length as PositionType,
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34 + 4 * stacker_length as PositionType + 8 * i as PositionType,
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),
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0,
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));
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}
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}
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let total_stacker_height = (26 + 4 * stacker_length + 8 * stacker_size) as PositionType;
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let inrail_x = 10 - 4 * stacker_length as PositionType;
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let outrail_x = inrail_x + 52 + 4 * (7 * longest_train).div_ceil(2) as PositionType;
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let mut previous_station_heights = 0;
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// station
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for (i, station) in stations.iter().enumerate() {
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// in turn
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedA,
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Position::new(
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inrail_x,
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total_stacker_height + 4 + previous_station_heights,
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),
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8,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedB,
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Position::new(
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inrail_x + 4,
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total_stacker_height + 14 + previous_station_heights,
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),
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8,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedB,
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Position::new(
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inrail_x + 12,
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total_stacker_height + 22 + previous_station_heights,
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),
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14,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedA,
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Position::new(
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inrail_x + 22,
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total_stacker_height + 26 + previous_station_heights,
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),
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14,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::RailSignal,
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Position::new(
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inrail_x + 3,
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total_stacker_height + 17 + previous_station_heights,
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),
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15,
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));
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// out turn
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedA,
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Position::new(
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outrail_x,
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total_stacker_height + 4 + previous_station_heights,
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),
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10,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedB,
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Position::new(
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outrail_x - 4,
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total_stacker_height + 14 + previous_station_heights,
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),
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10,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedB,
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Position::new(
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outrail_x - 12,
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total_stacker_height + 22 + previous_station_heights,
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),
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4,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedA,
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Position::new(
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outrail_x - 22,
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total_stacker_height + 26 + previous_station_heights,
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),
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4,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::RailSignal,
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Position::new(
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outrail_x - 3,
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total_stacker_height + 17 + previous_station_heights,
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),
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9,
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));
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for j in 0..dbg!(
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(7 * longest_train).div_ceil(2)
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- (7 * (station.locomotives + station.wagons)).div_ceil(2)
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) {
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blueprint.add_entity(Entity::new_rail(
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RailType::Straight,
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Position::new(
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inrail_x + 26 + 4 * j as PositionType,
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28 + total_stacker_height + previous_station_heights,
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),
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4,
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));
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}
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let mut b = basic_station(
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station.load,
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station.locomotives,
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station.wagons,
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station.lanes,
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station.beltspeed,
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factorio_core::beltoptions::Belttype::Full,
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);
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let station_height = PositionType::max(16, 16);
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assert!(station_height % 4 == 0);
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b.transform(Transformation::new(
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Direction::Down,
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Position::new(
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inrail_x + 26 + 4 * (7 * longest_train).div_ceil(2) as PositionType,
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30 + total_stacker_height + previous_station_heights,
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),
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));
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blueprint.add_blueprint(b);
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// rail connection
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if i != stations.len() - 1 {
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for j in 0..(station_height / 4) {
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blueprint.add_entity(Entity::new_rail(
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RailType::Straight,
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Position::new(
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inrail_x,
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total_stacker_height + 2 + previous_station_heights + 4 * j as PositionType,
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),
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0,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::Straight,
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Position::new(
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outrail_x,
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total_stacker_height + 2 + previous_station_heights + 4 * j as PositionType,
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),
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0,
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));
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}
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blueprint.add_entity(Entity::new_rail(
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RailType::ChainSignal,
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Position::new(
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inrail_x - 3,
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total_stacker_height + 13 + previous_station_heights,
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),
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0,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::RailSignal,
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Position::new(
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outrail_x + 3,
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total_stacker_height + 13 + previous_station_heights,
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),
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8,
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));
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}
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previous_station_heights += station_height;
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}
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// output rails
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedA,
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Position::new(outrail_x, total_stacker_height - 4),
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0,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedB,
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Position::new(outrail_x - 4, total_stacker_height - 14),
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0,
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));
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let out_diagonal_length = (outrail_x - 54) / 4;
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for i in 0..out_diagonal_length {
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blueprint.add_entity(Entity::new_rail(
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RailType::Straight,
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Position::new(
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outrail_x - 10 - 4 * i as PositionType,
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total_stacker_height - 20 - 4 * i as PositionType,
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),
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6,
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));
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}
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let remaining_offset = total_stacker_height - 34 - out_diagonal_length * 4;
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedB,
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Position::new(42, remaining_offset + 14),
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8,
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));
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blueprint.add_entity(Entity::new_rail(
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RailType::CurvedA,
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Position::new(38, remaining_offset + 4),
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8,
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));
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for i in 0..(remaining_offset / 4) {
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blueprint.add_entity(Entity::new_rail(
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RailType::Straight,
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Position::new(38, 2 + 4 * i as PositionType),
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0,
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));
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}
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blueprint
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}
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@ -244,7 +244,7 @@ pub fn basic_station(
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));
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// rails
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for l in 0..((length * 7 + global_x_offset + 1) / 2) {
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for l in 0..(length * 7 + global_x_offset).div_ceil(2) {
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blueprint.add_entity(Entity::new_unknown(
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"straight-rail",
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Position::new(2 + 4 * l as PositionType, 2),
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@ -264,7 +264,5 @@ pub fn basic_station(
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blueprint.add_blueprint(m);
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// blueprint.transform(Transformation::new(Direction::Right, Position::new(0, 0)));
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blueprint
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}
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@ -1 +1 @@
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0eNqN0UsKgzAQBuC7zDqCUaMmVyml+BjKgMYSo1Qkd2/USmnrwuU8/m8xM0PZDPgwpC2oGajqdA/qMkNPd100S08XLYICU1ADjgHpGp+guLsyQG3JEm6JtZhuemhLNH6B7clqMCPWwQIEBTB4dL1PdXrBvSRyyWACFfAw9X5NBqttzEPH/tzo0C2P3Gx3+Qk3Pu/GmyuzbzY5UJPTV8jytyp+VX9osth64/MrBiOafl0QaSQTKYVIRCRj7twLWaaXjg==
|
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0eNqN0csKgzAQBdB/mXWERhNr8iulFB9DGdAo8UFF8u+NWilFoS4nmXsWdybIyh4bS6YDPQHltWlB3yZo6WnScn4zaYWgwaZUgmNApsAXaO7uDNB01BGuiWUYH6avMrR+gW3JvLcDFsEMBCkwaOrWp2oz416KQ8VgBB1wkXi/IIv5+u3HHRsestkBG/GNjf6z0XlWfthI/bJcHLjidAvisrnXneurpg4rr3yvxWBA2y4b0lcolJJS8kTEwrk3ocSX7Q==
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|
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1
factorio-blueprint/blueprints/stacker.bp
Normal file
1
factorio-blueprint/blueprints/stacker.bp
Normal file
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@ -0,0 +1 @@
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0eNqN1tluwjAQBdB/8bOD4j3Or1RVFcCilsCgLKgI5d9rAgOtGjX3McscTXIzdq5svR/CqY2pZ/WVxc0xdax+u7Iu7lKzv51LzSGwmrVN3LORs5i24YvVYnznLKQ+9jHcK6aDy0caDuvQ5hs4VXZ9rt199sVEcHY6drnqmG54llxpOLuwupBOjCP/A8kntBnac9hOTNH8B9kqN7qNbdjcL4tyxlX856MVjweeUcvV05Ur81uWM7CebXg9RyuCFdCwwd9oSW653K5FWeurB2uqZdbhrCXWLrMVzmpi9TLrcVYSK5dZUeIuZWaAzAQ8Xbai0DQQmpC4S6lpIDWhcJdi00BsQuMu5aaR3AzuUm4ayQ0fNke5KSQ3fNoc5aaQ3PBxc5SbQnLz2OJrrX8uvkogi6/EJ87RF6GAL0IKdFXPPT9c6QEX3t6sdeQCb1jiE/dy8/6bd/XYh0Mue/0YcHYObTdVGCu99t4YIypt9Th+A9zvq+s=
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|
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@ -1,5 +1,6 @@
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use factorio_core::{
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beltoptions::Beltspeed,
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direction,
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pathfield::PathField,
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prelude::{Direction, Position, PositionType, Transformable, Transformation},
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};
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@ -73,6 +74,32 @@ pub enum Quality {
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Legendary,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum RailType {
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Straight,
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CurvedA,
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CurvedB,
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RailSignal,
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ChainSignal,
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}
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impl RailType {
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fn string(&self) -> String {
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match self {
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RailType::Straight => "straight-rail",
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RailType::CurvedA => "curved-rail-a",
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RailType::CurvedB => "curved-rail-b",
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RailType::RailSignal => "rail-signal",
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RailType::ChainSignal => "rail-chain-signal",
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}
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.to_string()
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}
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fn size(&self) -> Position {
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todo!()
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}
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}
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pub struct Entity {
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entity: EntityType,
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position: Position,
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@ -94,6 +121,10 @@ pub enum EntityType {
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recipe: String,
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size: Position,
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},
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Rail {
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rail_type: RailType,
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direction: u8,
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},
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Unknown {
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name: String,
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size: Position,
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@ -174,6 +205,17 @@ impl Entity {
|
|||
)
|
||||
}
|
||||
|
||||
pub fn new_rail(rail_type: RailType, position: Position, direction: u8) -> Self {
|
||||
Self::new(
|
||||
EntityType::Rail {
|
||||
rail_type,
|
||||
direction,
|
||||
},
|
||||
position,
|
||||
Direction::Up,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn new_unknown(
|
||||
name: impl AsRef<str>,
|
||||
position: Position,
|
||||
|
|
@ -218,6 +260,10 @@ impl Entity {
|
|||
recipe: _,
|
||||
size: _,
|
||||
} => name.clone(),
|
||||
EntityType::Rail {
|
||||
rail_type,
|
||||
direction: _,
|
||||
} => rail_type.string(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -266,6 +312,10 @@ impl Entity {
|
|||
size,
|
||||
} => *size,
|
||||
EntityType::ElectricPole(electric_pole_type) => electric_pole_type.size(),
|
||||
EntityType::Rail {
|
||||
rail_type,
|
||||
direction: _,
|
||||
} => rail_type.size(),
|
||||
_ => Position::new(2, 2),
|
||||
}
|
||||
}
|
||||
|
|
@ -343,8 +393,14 @@ impl Blueprint {
|
|||
}
|
||||
|
||||
pub fn add_blueprint(&mut self, other: Self) {
|
||||
let previous_entities = self.entities.len();
|
||||
self.entities.extend(other.entities);
|
||||
self.keys.extend(other.keys);
|
||||
self.keys.extend(
|
||||
other
|
||||
.keys
|
||||
.into_iter()
|
||||
.map(|(k, v)| (k, v + previous_entities)),
|
||||
);
|
||||
self.wires.extend(other.wires);
|
||||
}
|
||||
|
||||
|
|
@ -359,11 +415,17 @@ impl Blueprint {
|
|||
i as u32 + 1,
|
||||
BlueprintPosition::new(0.5 * e.position.x as f64, 0.5 * e.position.y as f64),
|
||||
)
|
||||
.direction(match e.direction {
|
||||
Direction::Up => 0,
|
||||
Direction::Right => 4,
|
||||
Direction::Down => 8,
|
||||
Direction::Left => 12,
|
||||
.direction(match &e.entity {
|
||||
&EntityType::Rail {
|
||||
rail_type: _,
|
||||
direction,
|
||||
} => direction,
|
||||
_ => match e.direction {
|
||||
Direction::Up => 0,
|
||||
Direction::Right => 4,
|
||||
Direction::Down => 8,
|
||||
Direction::Left => 12,
|
||||
},
|
||||
})
|
||||
.maybe_underground_type(e.get_maybe_underground_type_string())
|
||||
.maybe_override_stack_size(e.get_maybe_override_stack_size())
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue