Fix factory.yml for fast-inserter

This commit is contained in:
hal8174 2025-02-05 22:50:35 +01:00
parent c472a28591
commit abf2cac093
4 changed files with 85 additions and 11 deletions

View file

@ -11,7 +11,7 @@ subfactories:
recipe: electronic-circuit
machines: 6
machine: assembly-machine-3
- !BeltPool
- !Splitter
- !SubFactory
recipe: inserter
machines: 2
@ -20,11 +20,16 @@ subfactories:
recipe: fast-inserter
machines: 2
machine: assembly-machine-3
- !SideLoader
- !ExternalConnection
inputs: 1
outputs: 8
- !SideLoader
factory_connections:
- item: iron-gear-wheel
amount: 5
from: 0
to: 4
to: 6
- item: copper-cable
amount: 45
from: 1
@ -41,3 +46,39 @@ factory_connections:
amount: 10
from: 3
to: 5
- item: iron-plate;iron-gear-wheel
amount: 10
from: 6
to: 4
- item: iron-plate
amount: 5
from: 7
to: 6
- item: iron-plate
amount: 15
from: 7
to: 2
- item: inserter
amount: 5
from: 4
to: 8
- item: iron-plate
amount: 10
from: 7
to: 8
- item: iron-plate;inserter
amount: 20
from: 8
to: 5
- item: fast-inserter
amount: 5
from: 5
to: 7
- item: copper-plate
amount: 22.5
from: 7
to: 1
- item: iron-plate
amount: 10
from: 7
to: 0

View file

@ -29,16 +29,16 @@ fn main() {
let l = ValidLayout {
max_tries: 10,
retries: 20,
start_size: Position::new(48, 48),
growth: Position::new(0, 0),
start_size: Position::new(64, 64),
growth: Position::new(4, 4),
};
let l = GeneticAlgorithm {
mutation_retries: 20,
population_size: 20,
population_keep: 1,
population_new: 2,
generations: 50,
population_size: 40,
population_keep: 5,
population_new: 5,
generations: 40,
valid_layout: l,
};
let p = ConflictAvoidance {

View file

@ -24,7 +24,7 @@ pub enum Building {
inputs: usize,
outputs: usize,
},
BeltPool,
Splitter,
SideLoader,
}
@ -140,7 +140,40 @@ pub fn generate_factory<L: Layouter, P: Pathfinder>(
blueprints.push(blueprint);
used_connections.push((0, 0));
}
Building::BeltPool => todo!(),
Building::Splitter => {
let mut blueprint = Blueprint::new();
blueprint.add_entity(Entity::new_splitter(
Beltspeed::Fast,
Position::new(2, 1),
Direction::Up,
));
blocks.push(MacroBlock {
size: Position::new(2, 1),
input: vec![
Interface {
offset: Position::new(0, 0),
dir: Direction::Up,
},
Interface {
offset: Position::new(1, 0),
dir: Direction::Up,
},
],
output: vec![
Interface {
offset: Position::new(0, 0),
dir: Direction::Up,
},
Interface {
offset: Position::new(1, 0),
dir: Direction::Up,
},
],
});
blueprints.push(blueprint);
used_connections.push((0, 0));
}
}
}