Improve single station loader
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parent
59d7cf50cb
commit
7638081f26
1 changed files with 23 additions and 34 deletions
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@ -134,13 +134,13 @@ pub fn unloader(
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pub fn one_loader(beltspeed: Beltspeed, stacked: bool) -> (Blueprint, PositionType) {
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let (belt_inserter, quality) = match (beltspeed, stacked) {
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(Beltspeed::Normal, false) => (InserterType::Fast, Quality::Normal),
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(Beltspeed::Fast, false) => (InserterType::Bulk, Quality::Uncommon),
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(Beltspeed::Express, false) => (InserterType::Bulk, Quality::Rare),
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(Beltspeed::Turbo, false) => (InserterType::Bulk, Quality::Legendary),
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(Beltspeed::Normal, true) => todo!(),
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(Beltspeed::Fast, true) => todo!(),
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(Beltspeed::Express, true) => todo!(),
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(Beltspeed::Turbo, true) => todo!(),
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(Beltspeed::Fast, false) => (InserterType::Fast, Quality::Normal),
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(Beltspeed::Express, false) => (InserterType::Bulk, Quality::Normal),
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(Beltspeed::Turbo, false) => (InserterType::Bulk, Quality::Rare),
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(Beltspeed::Normal, true) => (InserterType::Bulk, Quality::Normal),
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(Beltspeed::Fast, true) => (InserterType::Bulk, Quality::Uncommon),
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(Beltspeed::Express, true) => (InserterType::Bulk, Quality::Rare),
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(Beltspeed::Turbo, true) => (InserterType::Stack, Quality::Rare),
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};
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let mut b = Blueprint::new();
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@ -150,48 +150,37 @@ pub fn one_loader(beltspeed: Beltspeed, stacked: bool) -> (Blueprint, PositionTy
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Position::new(8, -9),
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Direction::Down,
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));
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b.add_entity(Entity::new_belt(
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beltspeed,
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Position::new(1, 1) + 2 * Position::new(3, -4),
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Direction::Left,
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b.add_entity(Entity::new_splitter(
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beltspeed.halve(),
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Position::new(6, -7),
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Direction::Down,
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));
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b.add_entity(Entity::new_belt(
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beltspeed,
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Position::new(1, 1) + 2 * Position::new(4, -4),
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Direction::Right,
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b.add_entity(Entity::new_splitter(
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beltspeed.halve(),
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Position::new(10, -7),
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Direction::Down,
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));
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let mut s = |x, beltdir| {
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b.add_entity(Entity::new_belt(
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beltspeed,
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Position::new(1, 1) + 2 * Position::new(x, -4),
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beltdir,
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));
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for i in 0..4 {
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let x = 5 + 2 * i;
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b.add_entity(
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Entity::new_inserter(
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belt_inserter,
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None,
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Position::new(1, 1) + 2 * Position::new(x, -3),
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Direction::Up,
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)
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.quality(quality),
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Entity::new_inserter(belt_inserter, None, Position::new(x, -5), Direction::Up)
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.quality(quality),
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);
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b.add_entity(Entity::new_unknown(
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"steel-chest",
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Position::new(1, 1) + 2 * Position::new(x, -2),
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Position::new(x, -3),
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Direction::Up,
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Position::new(2, 2),
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));
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b.add_entity(Entity::new_inserter(
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InserterType::Bulk,
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None,
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Position::new(1, 1) + 2 * Position::new(x, -1),
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Position::new(x, -1),
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Direction::Up,
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));
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};
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s(2, Direction::Left);
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s(5, Direction::Right);
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}
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(b, -6)
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}
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