Version bump dependencies

This commit is contained in:
hal8174 2025-02-06 22:04:28 +01:00
parent abf2cac093
commit 66f40b4aa4
8 changed files with 205 additions and 203 deletions

View file

@ -6,7 +6,7 @@ edition = "2024"
[dependencies]
factorio-core = { path = "../factorio-core" }
factorio-pathfinding = { path = "../factorio-pathfinding" }
rand = { version = "0.8.5", features = ["small_rng"] }
rand = { version = "0.9.0", features = ["small_rng"] }
serde = { version = "1.0.192", features = ["derive"] }
image = "0.25.2"
serde_json = "1.0.108"

View file

@ -4,7 +4,10 @@ use factorio_core::{
visualize::{Color, Symbol, Visualization, Visualize, image_grid},
};
use factorio_pathfinding::belt_finding::{self, conflict_avoidance::ConflictAvoidance};
use rand::{Rng, seq::SliceRandom};
use rand::{
Rng,
seq::{IndexedRandom, SliceRandom},
};
use serde::{Deserialize, Serialize};
use std::{sync::atomic::AtomicU32, time::Instant};
@ -382,24 +385,24 @@ impl Layout<'_> {
let b = &problem.blocks[blocks.len()];
for _ in 0..1000 {
let dir = rng.r#gen::<Direction>();
let dir = rng.random::<Direction>();
let pos = match dir {
Direction::Up => Position::new(
rng.gen_range(0..=(problem.size.x - b.size.x)),
rng.gen_range(0..=(problem.size.y - b.size.y)),
rng.random_range(0..=(problem.size.x - b.size.x)),
rng.random_range(0..=(problem.size.y - b.size.y)),
),
Direction::Right => Position::new(
rng.gen_range((b.size.y - 1)..problem.size.x),
rng.gen_range(0..=(problem.size.y - b.size.x)),
rng.random_range((b.size.y - 1)..problem.size.x),
rng.random_range(0..=(problem.size.y - b.size.x)),
),
Direction::Down => Position::new(
rng.gen_range((b.size.x - 1)..problem.size.x),
rng.gen_range((b.size.y - 1)..problem.size.y),
rng.random_range((b.size.x - 1)..problem.size.x),
rng.random_range((b.size.y - 1)..problem.size.y),
),
Direction::Left => Position::new(
rng.gen_range(0..=(problem.size.x - b.size.y)),
rng.gen_range((b.size.x - 1)..problem.size.y),
rng.random_range(0..=(problem.size.x - b.size.y)),
rng.random_range((b.size.x - 1)..problem.size.y),
),
};
@ -460,7 +463,7 @@ impl Layout<'_> {
loop {
let p = r.choose_weighted(rng, |i| i.1).unwrap();
if p.0(&mut s, rng) && rng.gen_bool(0.5) {
if p.0(&mut s, rng) && rng.random_bool(0.5) {
break;
}
}
@ -470,28 +473,28 @@ impl Layout<'_> {
}
fn mutate_replace<R: Rng + ?Sized>(layout: &mut Layout, rng: &mut R) -> bool {
let i = rng.gen_range(0..layout.blocks.len());
let i = rng.random_range(0..layout.blocks.len());
let dir = rng.r#gen::<Direction>();
let dir = rng.random::<Direction>();
let b = &layout.problem.blocks[i];
let pos = match dir {
Direction::Up => Position::new(
rng.gen_range(0..=(layout.problem.size.x - b.size.x)),
rng.gen_range(0..=(layout.problem.size.y - b.size.y)),
rng.random_range(0..=(layout.problem.size.x - b.size.x)),
rng.random_range(0..=(layout.problem.size.y - b.size.y)),
),
Direction::Right => Position::new(
rng.gen_range((b.size.y - 1)..layout.problem.size.x),
rng.gen_range(0..=(layout.problem.size.y - b.size.x)),
rng.random_range((b.size.y - 1)..layout.problem.size.x),
rng.random_range(0..=(layout.problem.size.y - b.size.x)),
),
Direction::Down => Position::new(
rng.gen_range((b.size.x - 1)..layout.problem.size.x),
rng.gen_range((b.size.y - 1)..layout.problem.size.y),
rng.random_range((b.size.x - 1)..layout.problem.size.x),
rng.random_range((b.size.y - 1)..layout.problem.size.y),
),
Direction::Left => Position::new(
rng.gen_range(0..=(layout.problem.size.x - b.size.y)),
rng.gen_range((b.size.x - 1)..layout.problem.size.y),
rng.random_range(0..=(layout.problem.size.x - b.size.y)),
rng.random_range((b.size.x - 1)..layout.problem.size.y),
),
};
@ -512,7 +515,7 @@ impl Layout<'_> {
}
fn mutate_flip<R: Rng + ?Sized>(layout: &mut Layout, rng: &mut R) -> bool {
let i = rng.gen_range(0..layout.blocks.len());
let i = rng.random_range(0..layout.blocks.len());
let b = &mut layout.blocks[i];
let block = &layout.problem.blocks[i];
@ -530,8 +533,8 @@ impl Layout<'_> {
}
fn mutate_jiggle<R: Rng + ?Sized>(layout: &mut Layout, rng: &mut R) -> bool {
let i = rng.gen_range(0..layout.blocks.len());
let dir = rng.r#gen::<Direction>();
let i = rng.random_range(0..layout.blocks.len());
let dir = rng.random::<Direction>();
let step = [(1, 10), (2, 5), (3, 5)]
.choose_weighted(rng, |i| i.1)
.unwrap()

View file

@ -1,7 +1,10 @@
use crate::{LayoutInput, LayoutResult};
use factorio_core::prelude::*;
use factorio_pathfinding::{Connection, examples::HashMapMap};
use rand::{Rng, seq::SliceRandom};
use rand::{
Rng,
seq::{IndexedRandom, SliceRandom},
};
pub fn initally_set_blocks(
input: &LayoutInput,
@ -34,24 +37,24 @@ fn place_block(
let b = &input.blocks[blocks.len()];
for _ in 0..retries {
let dir = rng.r#gen::<Direction>();
let dir = rng.random::<Direction>();
let pos = match dir {
Direction::Up => Position::new(
rng.gen_range(0..=(size.x - b.size.x)),
rng.gen_range(0..=(size.y - b.size.y)),
rng.random_range(0..=(size.x - b.size.x)),
rng.random_range(0..=(size.y - b.size.y)),
),
Direction::Right => Position::new(
rng.gen_range((b.size.y - 1)..size.x),
rng.gen_range(0..=(size.y - b.size.x)),
rng.random_range((b.size.y - 1)..size.x),
rng.random_range(0..=(size.y - b.size.x)),
),
Direction::Down => Position::new(
rng.gen_range((b.size.x - 1)..size.x),
rng.gen_range((b.size.y - 1)..size.y),
rng.random_range((b.size.x - 1)..size.x),
rng.random_range((b.size.y - 1)..size.y),
),
Direction::Left => Position::new(
rng.gen_range(0..=(size.x - b.size.y)),
rng.gen_range((b.size.x - 1)..size.y),
rng.random_range(0..=(size.x - b.size.y)),
rng.random_range((b.size.x - 1)..size.y),
),
};
@ -148,7 +151,7 @@ pub fn mutate<R: Rng>(
loop {
let p = r.choose_weighted(rng, |i| i.1).unwrap().0;
if p(input, output, &mut blocks, rng) && rng.gen_bool(0.5) {
if p(input, output, &mut blocks, rng) && rng.random_bool(0.5) {
break;
}
}
@ -162,28 +165,28 @@ fn mutate_replace<R: Rng>(
rng: &mut R,
) -> bool {
let _ = input;
let i = rng.gen_range(0..blocks.len());
let i = rng.random_range(0..blocks.len());
let block = blocks[i];
let dir = rng.r#gen::<Direction>();
let dir = rng.random::<Direction>();
let size = output.size;
let pos = match dir {
Direction::Up => Position::new(
rng.gen_range(0..=(size.x - block.size().x)),
rng.gen_range(0..=(size.y - block.size().y)),
rng.random_range(0..=(size.x - block.size().x)),
rng.random_range(0..=(size.y - block.size().y)),
),
Direction::Right => Position::new(
rng.gen_range((block.size().y - 1)..size.x),
rng.gen_range(0..=(size.y - block.size().x)),
rng.random_range((block.size().y - 1)..size.x),
rng.random_range(0..=(size.y - block.size().x)),
),
Direction::Down => Position::new(
rng.gen_range((block.size().x - 1)..size.x),
rng.gen_range((block.size().y - 1)..size.y),
rng.random_range((block.size().x - 1)..size.x),
rng.random_range((block.size().y - 1)..size.y),
),
Direction::Left => Position::new(
rng.gen_range(0..=(size.x - block.size().y)),
rng.gen_range((block.size().x - 1)..size.y),
rng.random_range(0..=(size.x - block.size().y)),
rng.random_range((block.size().x - 1)..size.y),
),
};
@ -210,7 +213,7 @@ fn mutate_flip<R: Rng>(
) -> bool {
let _ = output;
let _ = input;
let i = rng.gen_range(0..blocks.len());
let i = rng.random_range(0..blocks.len());
let block = blocks[i];
blocks[i] = Block::new(
@ -233,10 +236,10 @@ fn mutate_jiggle<R: Rng>(
rng: &mut R,
) -> bool {
let _ = input;
let i = rng.gen_range(0..blocks.len());
let i = rng.random_range(0..blocks.len());
let block = blocks[i];
let dir = rng.r#gen::<Direction>();
let dir = rng.random::<Direction>();
let step = [(1, 10), (2, 5), (3, 5)]
.choose_weighted(rng, |i| i.1)
.unwrap()