Improve station generator
This commit is contained in:
parent
c4a17d1792
commit
2c7373f7d9
3 changed files with 126 additions and 99 deletions
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@ -1,7 +1,25 @@
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use factorio_blueprint::blueprint::{station::basic_unload_station, BlueprintString};
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use clap::Parser;
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use factorio_blueprint::blueprint::{
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belt::Beltspeed, station::basic_unload_station, BlueprintString,
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};
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#[derive(Parser)]
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struct Args {
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locomotives: usize,
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length: usize,
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outputs: usize,
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beltspeed: Beltspeed,
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}
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fn main() {
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fn main() {
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let b = BlueprintString::Blueprint(basic_unload_station());
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let args = Args::parse();
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let b = BlueprintString::Blueprint(basic_unload_station(
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args.locomotives,
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args.length,
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args.outputs,
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args.beltspeed,
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));
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println!("{}", serde_json::to_string_pretty(&b).unwrap());
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println!("{}", serde_json::to_string_pretty(&b).unwrap());
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@ -1,7 +1,10 @@
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use clap::ValueEnum;
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use crate::{belt_finding::common::PathField, prelude::PositionType};
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use crate::{belt_finding::common::PathField, prelude::PositionType};
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use super::{Blueprint, BlueprintEntity, BlueprintPosition};
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use super::{Blueprint, BlueprintEntity, BlueprintPosition};
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#[derive(Debug, Clone, Copy, PartialEq, Eq, ValueEnum)]
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pub enum Beltspeed {
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pub enum Beltspeed {
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Normal,
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Normal,
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Fast,
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Fast,
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@ -10,7 +13,7 @@ pub enum Beltspeed {
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}
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}
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impl Beltspeed {
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impl Beltspeed {
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pub fn string(&self) -> String {
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pub fn string(self) -> String {
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match self {
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match self {
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Beltspeed::Normal => "transport-belt",
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Beltspeed::Normal => "transport-belt",
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Beltspeed::Fast => "fast-transport-belt",
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Beltspeed::Fast => "fast-transport-belt",
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@ -20,7 +23,7 @@ impl Beltspeed {
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.to_owned()
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.to_owned()
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}
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}
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pub fn string_underground(&self) -> String {
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pub fn string_underground(self) -> String {
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match self {
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match self {
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Beltspeed::Normal => "underground-belt",
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Beltspeed::Normal => "underground-belt",
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Beltspeed::Fast => "fast-underground-belt",
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Beltspeed::Fast => "fast-underground-belt",
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@ -30,7 +33,7 @@ impl Beltspeed {
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.to_owned()
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.to_owned()
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}
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}
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pub fn string_splitter(&self) -> String {
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pub fn string_splitter(self) -> String {
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match self {
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match self {
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Beltspeed::Normal => "splitter",
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Beltspeed::Normal => "splitter",
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Beltspeed::Fast => "fast-splitter",
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Beltspeed::Fast => "fast-splitter",
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@ -40,7 +43,7 @@ impl Beltspeed {
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.to_owned()
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.to_owned()
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}
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}
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pub fn halve(&self) -> Self {
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pub fn halve(self) -> Self {
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match self {
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match self {
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Beltspeed::Normal => Beltspeed::Normal,
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Beltspeed::Normal => Beltspeed::Normal,
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Beltspeed::Fast => Beltspeed::Normal,
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Beltspeed::Fast => Beltspeed::Normal,
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@ -48,6 +51,14 @@ impl Beltspeed {
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Beltspeed::Turbo => Beltspeed::Fast,
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Beltspeed::Turbo => Beltspeed::Fast,
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}
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}
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}
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}
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pub fn halvings(self, i: usize) -> Self {
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let mut s = self;
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for _ in 0..i {
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s = s.halve();
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}
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s
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}
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}
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}
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pub fn convert_belt_to_blueprint(
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pub fn convert_belt_to_blueprint(
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@ -7,16 +7,20 @@ pub fn station_unload(
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locomotives: usize,
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locomotives: usize,
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unloader: &Vec<BlueprintEntity>,
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unloader: &Vec<BlueprintEntity>,
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beltspeed: Beltspeed,
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beltspeed: Beltspeed,
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double: bool,
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outputs: usize,
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output_x: f64,
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output_x: f64,
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output_y: f64,
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output_y: f64,
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) -> Blueprint {
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) -> Blueprint {
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assert!(length.is_power_of_two());
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let section_size = length / outputs;
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assert!(length % outputs == 0);
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assert!(section_size.is_power_of_two());
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assert!(outputs <= length);
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let mut e = Vec::new();
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let mut e = Vec::new();
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let global_x_offset = locomotives * 7;
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let global_x_offset = locomotives * 7;
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// electric poles
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for l in 1..=(length + locomotives) {
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for l in 1..=(length + locomotives) {
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e.push(
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e.push(
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BlueprintEntity::builder(
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BlueprintEntity::builder(
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@ -28,6 +32,7 @@ pub fn station_unload(
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);
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);
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}
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}
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// unloader
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let offset = e.len();
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let offset = e.len();
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for l in 0..length {
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for l in 0..length {
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e.extend(unloader.iter().cloned().map(|mut e| {
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e.extend(unloader.iter().cloned().map(|mut e| {
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@ -37,6 +42,7 @@ pub fn station_unload(
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}));
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}));
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}
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}
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// train stop
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let offset = e.len();
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let offset = e.len();
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e.push(
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e.push(
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BlueprintEntity::builder(
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BlueprintEntity::builder(
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@ -48,6 +54,7 @@ pub fn station_unload(
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.build(),
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.build(),
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);
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);
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// rails
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for l in 0..((length * 7 + global_x_offset + 1) / 2) {
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for l in 0..((length * 7 + global_x_offset + 1) / 2) {
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let offset = e.len() as u32;
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let offset = e.len() as u32;
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e.push(
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e.push(
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@ -61,110 +68,96 @@ pub fn station_unload(
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);
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);
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}
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}
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for i in 0..length {
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// output and merging
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let depth = (i / 2).count_ones();
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for o in 0..outputs {
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// stubs
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let stubspeed = beltspeed.halvings(section_size.ilog2() as usize);
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for i in 0..section_size {
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let depth = o + i.count_ones() as usize;
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for j in 0..depth {
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let offset = e.len() as u32;
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e.push(
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BlueprintEntity::builder(
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stubspeed.string(),
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offset,
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BlueprintPosition::new(
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(7 * (i + o * section_size) + global_x_offset) as f64 + output_x,
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output_y - j as f64,
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),
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)
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.build(),
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);
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}
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for j in 0..depth {
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let offset = e.len() as u32;
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let offset = e.len() as u32;
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e.push(
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e.push(
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BlueprintEntity::builder(
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BlueprintEntity::builder(
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beltspeed.string(),
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stubspeed.string(),
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offset,
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offset,
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BlueprintPosition::new(
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BlueprintPosition::new(
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(7 * i + global_x_offset) as f64 + output_x,
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(7 * (i + o * section_size) + global_x_offset) as f64 + output_x,
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output_y - j as f64,
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),
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)
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.build(),
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);
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}
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if i % 2 == 0 {
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let offset = e.len() as u32;
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e.push(
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BlueprintEntity::builder(
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beltspeed.string(),
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offset,
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BlueprintPosition::new(
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(7 * i + global_x_offset) as f64 + output_x,
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output_y - depth as f64,
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output_y - depth as f64,
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),
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),
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)
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)
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.direction(12)
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.direction(12)
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.build(),
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.build(),
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);
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);
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let offset = e.len() as u32;
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e.push(
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BlueprintEntity::builder(
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beltspeed.string_splitter(),
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offset,
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BlueprintPosition::new(
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(7 * i + global_x_offset) as f64 + output_x - 1.0,
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output_y - depth as f64 - 0.5,
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),
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)
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.direction(12)
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.build(),
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);
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} else {
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let offset = e.len() as u32;
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e.extend((0..=7).map(|j| {
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BlueprintEntity::builder(
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beltspeed.string(),
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offset + j as u32,
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BlueprintPosition::new(
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(7 * i - j + global_x_offset) as f64 + output_x,
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output_y - depth as f64 - 1.0,
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),
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)
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.direction(12)
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.build()
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}));
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let offset = e.len() as u32;
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e.push(
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BlueprintEntity::builder(
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beltspeed.string(),
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offset,
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BlueprintPosition::new(
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(7 * i + global_x_offset) as f64 + output_x,
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output_y - depth as f64,
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),
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)
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.build(),
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);
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}
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}
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}
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for i in 2..(length.ilog2() as usize + 1) {
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// merger
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let p = 1 << i;
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for i in 1..(section_size.ilog2() as usize + 1) {
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for j in 0..(length / p) {
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let p = 1 << i;
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let depth = j.count_ones();
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let mergespeed = beltspeed.halvings((section_size.ilog2() as usize) - i);
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let offset = e.len() as u32;
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for j in 0..(section_size / p) {
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e.push(
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let depth = o + j.count_ones() as usize;
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BlueprintEntity::builder(
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let offset = e.len() as u32;
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beltspeed.string_splitter(),
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e.push(
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offset,
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BlueprintEntity::builder(
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BlueprintPosition::new(
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mergespeed.string_splitter(),
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(7 * j * p + global_x_offset) as f64 - i as f64 + output_x,
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offset,
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output_y - i as f64 + 0.5 - depth as f64,
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BlueprintPosition::new(
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),
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(7 * (j * p + o * section_size) + global_x_offset) as f64 - i as f64
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)
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+ output_x,
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.direction(12)
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output_y - i as f64 + 0.5 - depth as f64,
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.build(),
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),
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);
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)
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e.extend((0..(7 * p / 2)).map(|l| {
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.direction(12)
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BlueprintEntity::builder(
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.build(),
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beltspeed.string(),
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);
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offset + l as u32,
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e.extend((0..(7 * p / 2)).map(|l| {
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BlueprintPosition::new(
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BlueprintEntity::builder(
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(7 * j * p + global_x_offset) as f64 - i as f64 + output_x + l as f64 + 1.0,
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mergespeed.halve().string(),
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output_y - i as f64 - depth as f64,
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offset + 1 + l as u32,
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),
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BlueprintPosition::new(
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)
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(7 * (j * p + o * section_size) + global_x_offset) as f64 - i as f64
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.direction(12)
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+ output_x
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.build()
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+ l as f64
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}))
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+ 1.0,
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output_y - i as f64 - depth as f64,
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),
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)
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.direction(12)
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.build()
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}));
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}
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}
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}
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// connect
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let offset = e.len() as u32;
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let step = o + section_size.ilog2() as usize;
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e.extend((0..(7 * o * section_size)).map(|l| {
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BlueprintEntity::builder(
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beltspeed.string(),
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offset + l as u32,
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BlueprintPosition::new(
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(l + global_x_offset) as f64 + output_x - section_size.ilog2() as f64,
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output_y - step as f64,
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),
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)
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.direction(12)
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.build()
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}));
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}
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}
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Blueprint::builder()
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Blueprint::builder()
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@ -178,7 +171,12 @@ pub fn station_unload(
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.build()
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.build()
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}
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}
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pub fn basic_unload_station() -> Blueprint {
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pub fn basic_unload_station(
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locomotives: usize,
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length: usize,
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outputs: usize,
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beltspeed: Beltspeed,
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) -> Blueprint {
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let top = vec![
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let top = vec![
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BlueprintEntity::builder(
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BlueprintEntity::builder(
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"steel-chest".to_owned(),
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"steel-chest".to_owned(),
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@ -286,5 +284,5 @@ pub fn basic_unload_station() -> Blueprint {
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.build(),
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.build(),
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];
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];
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station_unload(64, 3, &full, Beltspeed::Normal, false, 3.5, -2.5)
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station_unload(length, locomotives, &full, beltspeed, outputs, 3.5, -2.5)
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}
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}
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