Add Layout trait

This commit is contained in:
hal8174 2025-01-30 23:22:37 +01:00
parent 00eda50872
commit 295490858b
12 changed files with 407 additions and 41 deletions

119
factorio-layout/src/misc.rs Normal file
View file

@ -0,0 +1,119 @@
use crate::LayoutInput;
use factorio_core::prelude::*;
use factorio_pathfinding::{Connection, PathInput, examples::HashMapMap};
use rand::Rng;
pub fn initally_set_blocks(
input: &LayoutInput,
size: Position,
retries: usize,
rng: &mut impl Rng,
) -> Option<Vec<Block>> {
let mut blocks = Vec::new();
let mut aabbs = Vec::new();
if place_block(input, size, retries, &mut blocks, &mut aabbs, rng) {
Some(blocks)
} else {
None
}
}
fn place_block(
input: &LayoutInput,
size: Position,
retries: usize,
blocks: &mut Vec<Block>,
aabbs: &mut Vec<AABB>,
rng: &mut impl Rng,
) -> bool {
if input.blocks.len() == blocks.len() {
return true;
}
let b = &input.blocks[blocks.len()];
for _ in 0..retries {
let dir = rng.r#gen::<Direction>();
let pos = match dir {
Direction::Up => Position::new(
rng.gen_range(0..=(size.x - b.size.x)),
rng.gen_range(0..=(size.y - b.size.y)),
),
Direction::Right => Position::new(
rng.gen_range((b.size.y - 1)..size.x),
rng.gen_range(0..=(size.y - b.size.x)),
),
Direction::Down => Position::new(
rng.gen_range((b.size.x - 1)..size.x),
rng.gen_range((b.size.y - 1)..size.y),
),
Direction::Left => Position::new(
rng.gen_range(0..=(size.x - b.size.y)),
rng.gen_range((b.size.x - 1)..size.y),
),
};
let current = Block::new(pos, dir, b.size);
let current_aabb = current.get_aabb();
if aabbs.iter().all(|&b| !AABB::collision(b, current_aabb)) {
blocks.push(current);
aabbs.push(current_aabb);
if place_block(input, size, retries, blocks, aabbs, rng) {
return true;
}
blocks.pop();
aabbs.pop();
}
}
false
}
pub fn path_input_from_blocks_positions(
input: &LayoutInput,
size: Position,
block_positions: &[Block],
) -> (Vec<Connection>, HashMapMap) {
let mut map = HashMapMap::new(size);
let mut connections = Vec::new();
for b in block_positions {
let aabb = b.get_aabb();
map.set_blocked_range(aabb.min(), aabb.max(), true);
}
for c in &input.connections {
let start_transform = block_positions[c.startblock].block_to_world();
let start_pos = input.blocks[c.startblock].output[c.startpoint]
.offset
.transform(start_transform);
let start_dir = input.blocks[c.startblock].output[c.startpoint]
.dir
.transform(start_transform);
let end_transform = block_positions[c.endblock].block_to_world();
let end_pos = input.blocks[c.endblock].input[c.endpoint]
.offset
.transform(end_transform);
let end_dir = input.blocks[c.endblock].input[c.endpoint]
.dir
.transform(end_transform);
connections.push(Connection {
start_pos,
start_dir,
end_pos,
end_dir,
beltspeed: c.beltspeed,
lanes: c.lanes,
});
}
(connections, map)
}