Add connect output belt to station

This commit is contained in:
hal8174 2025-01-26 15:58:58 +01:00
parent aabd9486e0
commit 1af9712bcb
4 changed files with 435 additions and 139 deletions

View file

@ -1,7 +1,7 @@
use factorio_blueprint::abstraction::{Blueprint, Entity, EntityType, RailType};
use factorio_blueprint::abstraction::{Blueprint, Entity, EntityType, RailType, UndergroundType};
use factorio_core::{beltoptions::Beltspeed, prelude::*};
use crate::station::basic_station;
use crate::{balancer::binary_balancer, station::basic_station};
pub struct StationSpec {
pub locomotives: usize,
@ -11,6 +11,35 @@ pub struct StationSpec {
pub lanes: usize,
}
fn calculate_station_height(
output_height: PositionType,
lanes: usize,
beltspeed: Beltspeed,
) -> PositionType {
let station_height = match beltspeed {
Beltspeed::Normal => {
if lanes == 1 && output_height % 4 == 1 {
4 + ((3 + output_height) & !0b11)
} else {
4 + ((15 + output_height) & !0b11)
}
}
Beltspeed::Fast => {
if lanes == 1 || lanes == 2 && output_height % 4 == 3 {
4 + ((3 + output_height) & !0b11)
} else {
4 + ((9 + output_height) & !0b11)
}
}
Beltspeed::Express | Beltspeed::Turbo => 4 + ((3 + output_height) & !0b11),
};
let station_height = PositionType::max(12, station_height);
assert!(station_height % 4 == 0);
station_height
}
pub fn multistation(stations: &[StationSpec], stacker_size: usize) -> Blueprint {
let longest_train = stations
.iter()
@ -215,6 +244,7 @@ pub fn multistation(stations: &[StationSpec], stacker_size: usize) -> Blueprint
));
}
// station
let mut b = basic_station(
station.load,
station.locomotives,
@ -223,9 +253,7 @@ pub fn multistation(stations: &[StationSpec], stacker_size: usize) -> Blueprint
station.beltspeed,
factorio_core::beltoptions::Belttype::Full,
);
let station_height = PositionType::max(12, 4 + ((3 - b.bounding_box().min().y) / 4) * 4);
assert!(station_height % 4 == 0);
let output_height = -b.bounding_box().min().y;
b.transform(Transformation::new(
Direction::Down,
@ -237,6 +265,263 @@ pub fn multistation(stations: &[StationSpec], stacker_size: usize) -> Blueprint
blueprint.add_blueprint(b);
// belt output
let station_height =
calculate_station_height(output_height, station.lanes, station.beltspeed);
// rail crossing
let (beltdirection, underground_left, underground_right) = match station.load {
true => (
Direction::Left,
UndergroundType::Output,
UndergroundType::Input,
),
false => (
Direction::Right,
UndergroundType::Input,
UndergroundType::Output,
),
};
let mut belt_x = outrail_x - 28 - 14 * station.locomotives as PositionType - 3
+ 2 * (station.wagons / station.lanes).ilog2() as PositionType;
let (balancer_length, mut b) = binary_balancer(station.lanes, station.beltspeed);
if station.load {
b.transform(Transformation::new(
Direction::Down,
Position::new(balancer_length, 2 * station.lanes as PositionType),
));
}
b.transform(Transformation::new(
Direction::Up,
Position::new(
belt_x - 1,
31 + total_stacker_height + previous_station_heights + output_height
- 2 * station.lanes as PositionType,
),
));
blueprint.add_blueprint(b);
belt_x += balancer_length;
for j in 0..station.lanes {
let (underground_x, signal) = match station_height
- (output_height - 2 * j as PositionType)
{
5 => {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 23,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_right,
Position::new(
outrail_x - 9,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 7,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
(outrail_x - 23, false)
}
7 => {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 17,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
if station.beltspeed != Beltspeed::Turbo {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_right,
Position::new(
outrail_x - 7,
30 + total_stacker_height
+ previous_station_heights
+ output_height
- 2 * j as PositionType,
),
beltdirection,
));
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 5,
30 + total_stacker_height
+ previous_station_heights
+ output_height
- 2 * j as PositionType,
),
beltdirection,
));
}
(outrail_x - 17, false)
}
9 => {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 15,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
(outrail_x - 15, false)
}
11 => {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 11,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
(outrail_x - 11, false)
}
13 => {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 9,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
(outrail_x - 9, false)
}
15 => {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 9,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
(outrail_x - 9, true)
}
17 => {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 7,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
(outrail_x - 7, false)
}
19 | 21 | 23 => {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 5,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
(outrail_x - 5, false)
}
_ => {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_left,
Position::new(
outrail_x - 3,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
(outrail_x - 3, false)
}
};
if signal {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_right,
Position::new(
outrail_x + 5,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
} else {
blueprint.add_entity(Entity::new_underground_belt(
station.beltspeed,
underground_right,
Position::new(
outrail_x + 3,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
blueprint.add_entity(Entity::new_belt(
station.beltspeed,
Position::new(
outrail_x + 5,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
}
for l in 0..((underground_x - belt_x) / 2) {
blueprint.add_entity(Entity::new_belt(
station.beltspeed,
Position::new(
belt_x + 2 * l,
30 + total_stacker_height + previous_station_heights + output_height
- 2 * j as PositionType,
),
beltdirection,
));
}
}
// rail connection
if i != stations.len() - 1 {
for j in 0..(station_height / 4) {
@ -262,7 +547,7 @@ pub fn multistation(stations: &[StationSpec], stacker_size: usize) -> Blueprint
RailType::ChainSignal,
Position::new(
inrail_x - 3,
total_stacker_height + 13 + previous_station_heights,
total_stacker_height + 15 + previous_station_heights,
),
0,
));
@ -270,7 +555,7 @@ pub fn multistation(stations: &[StationSpec], stacker_size: usize) -> Blueprint
RailType::RailSignal,
Position::new(
outrail_x + 3,
total_stacker_height + 13 + previous_station_heights,
total_stacker_height + 15 + previous_station_heights,
),
8,
));