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2 commits
7d95a71c5d
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fad9798aed
| Author | SHA1 | Date | |
|---|---|---|---|
| fad9798aed | |||
| 027811aa65 |
7 changed files with 188 additions and 13 deletions
52
Cargo.lock
generated
52
Cargo.lock
generated
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@ -13,6 +13,7 @@ name = "card-calculator"
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version = "0.1.0"
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dependencies = [
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"rand",
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"rayon",
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]
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[[package]]
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@ -21,6 +22,37 @@ version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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[[package]]
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name = "crossbeam-deque"
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version = "0.8.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9dd111b7b7f7d55b72c0a6ae361660ee5853c9af73f70c3c2ef6858b950e2e51"
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dependencies = [
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"crossbeam-epoch",
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-epoch"
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version = "0.9.18"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
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dependencies = [
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-utils"
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version = "0.8.21"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d0a5c400df2834b80a4c3327b3aad3a4c4cd4de0629063962b03235697506a28"
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[[package]]
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name = "either"
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version = "1.15.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "48c757948c5ede0e46177b7add2e67155f70e33c07fea8284df6576da70b3719"
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[[package]]
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name = "getrandom"
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version = "0.2.15"
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@ -95,6 +127,26 @@ dependencies = [
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"getrandom",
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]
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[[package]]
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name = "rayon"
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version = "1.10.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b418a60154510ca1a002a752ca9714984e21e4241e804d32555251faf8b78ffa"
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dependencies = [
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"either",
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"rayon-core",
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]
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[[package]]
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name = "rayon-core"
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version = "1.12.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1465873a3dfdaa8ae7cb14b4383657caab0b3e8a0aa9ae8e04b044854c8dfce2"
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dependencies = [
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"crossbeam-deque",
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"crossbeam-utils",
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]
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[[package]]
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name = "syn"
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version = "2.0.93"
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@ -5,3 +5,4 @@ edition = "2021"
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[dependencies]
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rand = { version = "0.8.5", features = ["small_rng"] }
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rayon = "1.10.0"
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58
src/bin/compare.rs
Normal file
58
src/bin/compare.rs
Normal file
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@ -0,0 +1,58 @@
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use card_calculator::{
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game::{herzen, PlayerBuilder},
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player,
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};
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use rand::{rngs::SmallRng, SeedableRng};
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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fn compare(player_builders: &[Box<dyn PlayerBuilder>], games: usize) {
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let r = (0..games)
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.into_par_iter()
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.map_init(SmallRng::from_entropy, |rng, _| {
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herzen(player_builders, 0, rng)
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})
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.fold(
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|| vec![[0_u64; 13]; player_builders.len()],
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|mut a, b| {
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for (i, p) in b.into_iter().enumerate() {
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a[i][p as usize] += 1;
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}
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a
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},
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)
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.reduce_with(|mut a, b| {
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for (aa, bb) in a.iter_mut().zip(b.iter()) {
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for (aaa, bbb) in aa.iter_mut().zip(bb.iter()) {
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*aaa += *bbb;
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}
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}
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a
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})
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.unwrap();
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for (i, v) in r.iter().enumerate() {
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let v = v
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.iter()
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.map(|&p| p as f64 / games as f64)
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.collect::<Vec<_>>();
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let e = v
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.iter()
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.enumerate()
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.map(|(i, &c)| i as f64 * c)
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.sum::<f64>();
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let e = e / 13.0;
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println!("Player {i}, {e:.4}, {v:?}");
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}
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}
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fn main() {
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let player: Vec<Box<dyn PlayerBuilder>> = vec![
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Box::new(player::random::Random { seed: 0 }),
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Box::new(player::random::Random { seed: 0 }),
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Box::new(player::random::Random { seed: 0 }),
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Box::new(player::random::Random { seed: 0 }),
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];
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compare(&player, 10000);
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}
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17
src/game.rs
17
src/game.rs
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@ -2,13 +2,17 @@ use rand::{seq::SliceRandom, Rng};
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pub trait Player {
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fn select_card(
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&self,
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&mut self,
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hand: &[Card],
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stack: &[Card],
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additional_information: &AdditionalInformation,
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) -> Card;
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}
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pub trait PlayerBuilder: Sync {
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fn build(&self) -> Box<dyn Player>;
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}
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#[derive(Debug)]
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pub struct AdditionalInformation {}
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@ -85,7 +89,16 @@ pub fn playeble(card: Card, hand: &[Card], stack_color: Option<Color>) -> bool {
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}
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}
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pub fn herzen(player: &[Box<dyn Player>], starting_player: usize, rng: &mut impl Rng) -> Vec<u8> {
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pub fn herzen(
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player_builders: &[Box<dyn PlayerBuilder>],
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starting_player: usize,
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rng: &mut impl Rng,
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) -> Vec<u8> {
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let mut player = player_builders
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.iter()
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.map(|p| p.build())
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.collect::<Vec<_>>();
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let mut full_deck = (1..=8)
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.flat_map(|u| {
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[
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2
src/lib.rs
Normal file
2
src/lib.rs
Normal file
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@ -0,0 +1,2 @@
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pub mod game;
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pub mod player;
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11
src/main.rs
11
src/main.rs
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@ -1,4 +1,4 @@
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use game::Player;
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use game::PlayerBuilder;
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use rand::{rngs::SmallRng, SeedableRng};
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mod game;
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@ -122,13 +122,10 @@ mod player;
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// }
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fn main() {
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let player: Vec<Box<dyn Player>> = vec![
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let player: Vec<Box<dyn PlayerBuilder>> = vec![
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Box::new(player::highest::Highest {}),
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Box::new(player::highest::Highest {}),
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Box::new(player::highest::Highest {}),
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Box::new(player::highest::Highest {}),
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Box::new(player::highest::Highest {}),
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Box::new(player::cli::Cli {}),
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Box::new(player::random::Random { seed: 0 }),
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// Box::new(player::cli::Cli {}),
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];
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let mut rng = SmallRng::from_entropy();
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@ -1,12 +1,18 @@
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pub mod cli {
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use crate::game::{playeble, Player};
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use crate::game::{playeble, Player, PlayerBuilder};
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pub struct Cli {}
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impl PlayerBuilder for Cli {
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fn build(&self) -> Box<dyn Player> {
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Box::new(Cli {})
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}
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}
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impl Player for Cli {
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fn select_card(
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&self,
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&mut self,
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hand: &[crate::game::Card],
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stack: &[crate::game::Card],
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additional_information: &crate::game::AdditionalInformation,
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@ -36,13 +42,19 @@ pub mod cli {
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pub mod highest {
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use std::cmp::Reverse;
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use crate::game::{playeble, Player};
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use crate::game::{playeble, Player, PlayerBuilder};
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pub struct Highest {}
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impl PlayerBuilder for Highest {
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fn build(&self) -> Box<dyn Player> {
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Box::new(Highest {})
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}
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}
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impl Player for Highest {
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fn select_card(
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&self,
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&mut self,
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hand: &[crate::game::Card],
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stack: &[crate::game::Card],
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additional_information: &crate::game::AdditionalInformation,
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@ -58,3 +70,43 @@ pub mod highest {
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}
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}
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}
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pub mod random {
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use rand::{rngs::SmallRng, seq::SliceRandom, SeedableRng};
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use crate::game::{playeble, Player, PlayerBuilder};
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pub struct Random {
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pub seed: u64,
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}
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impl PlayerBuilder for Random {
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fn build(&self) -> Box<dyn Player> {
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Box::new(RandomPlayer {
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rng: SmallRng::seed_from_u64(self.seed),
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})
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}
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}
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struct RandomPlayer {
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rng: SmallRng,
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}
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impl Player for RandomPlayer {
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fn select_card(
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&mut self,
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hand: &[crate::game::Card],
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stack: &[crate::game::Card],
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additional_information: &crate::game::AdditionalInformation,
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) -> crate::game::Card {
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let _ = additional_information;
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let mut h = hand.to_vec();
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h.sort();
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h.retain(|&c| playeble(c, hand, stack.first().map(|d| d.color)));
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*h.choose(&mut self.rng).unwrap()
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}
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}
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}
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