Refactor the game
This commit is contained in:
parent
b289b18030
commit
c2d97173f2
4 changed files with 347 additions and 210 deletions
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@ -4,4 +4,4 @@ version = "0.1.0"
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edition = "2021"
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[dependencies]
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rand = "0.8.5"
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rand = { version = "0.8.5", features = ["small_rng"] }
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168
src/game.rs
Normal file
168
src/game.rs
Normal file
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@ -0,0 +1,168 @@
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use rand::{seq::SliceRandom, Rng};
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pub trait Player {
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fn select_card(
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&self,
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hand: &[Card],
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stack: &[Card],
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additional_information: &AdditionalInformation,
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) -> Card;
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}
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#[derive(Debug)]
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pub struct AdditionalInformation {}
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#[derive(Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub enum Color {
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Clubs,
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Spades,
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Hearts,
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Diamonds,
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}
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impl Color {
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fn get_symbol(&self) -> char {
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match self {
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Color::Clubs => '♣',
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Color::Spades => '♠',
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Color::Hearts => '♥',
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Color::Diamonds => '♦',
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}
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}
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}
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#[derive(Clone, Copy, Hash, PartialEq, Eq, PartialOrd, Ord)]
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pub struct Card {
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pub color: Color,
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pub value: u8,
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}
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impl std::fmt::Debug for Card {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}{}", self.color.get_symbol(), self.get_value_char())
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}
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}
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impl Card {
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fn new(color: Color, value: u8) -> Self {
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Self { color, value }
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}
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fn cost(&self) -> u8 {
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match self.color {
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Color::Spades => {
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if self.value == 6 {
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4
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} else {
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0
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}
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}
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Color::Hearts => 1,
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_ => 0,
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}
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}
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fn get_value_char(&self) -> &'static str {
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match self.value {
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1 => "7",
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2 => "8",
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3 => "9",
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4 => "10",
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5 => "J",
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6 => "Q",
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7 => "K",
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8 => "A",
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_ => unreachable!(),
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}
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}
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}
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pub fn playeble(card: Card, hand: &[Card], stack_color: Option<Color>) -> bool {
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if let Some(stack_color) = stack_color {
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stack_color == card.color || hand.iter().all(|c| c.color != stack_color)
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} else {
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true
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}
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}
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pub fn herzen(player: &[Box<dyn Player>], starting_player: usize, rng: &mut impl Rng) -> Vec<u8> {
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let mut full_deck = (1..=8)
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.flat_map(|u| {
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[
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Card::new(Color::Clubs, u),
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Card::new(Color::Spades, u),
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Card::new(Color::Hearts, u),
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Card::new(Color::Diamonds, u),
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]
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.into_iter()
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})
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.collect::<Vec<_>>();
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full_deck.shuffle(rng);
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let hand_size = full_deck.len() / player.len();
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let mut hands = (0..player.len())
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.map(|i| full_deck[(hand_size * i)..(hand_size * (i + 1))].to_vec())
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.collect::<Vec<_>>();
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let mut round_starting_player = starting_player;
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let mut points = vec![0; player.len()];
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for i in 0..hand_size {
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let mut stack = Vec::with_capacity(player.len());
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println!("## Round {i}:");
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for j in 0..player.len() {
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let index = (round_starting_player + j) % player.len();
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println!("# Player {index}");
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let ai = AdditionalInformation {};
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let played_card = player[index].select_card(&hands[index], &stack, &ai);
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assert!(playeble(
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played_card,
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&hands[index],
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stack.first().map(|c| c.color)
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));
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let card_index = hands[index].iter().position(|&c| c == played_card).unwrap();
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hands[index].remove(card_index);
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println!("# Player {index} played {played_card:?}");
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stack.push(played_card);
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}
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let winner = (player.len()
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+ stack
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.iter()
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.enumerate()
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.max_by_key(|(_, &c)| {
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if c.color == stack[0].color {
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c.value
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} else {
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0
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}
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})
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.unwrap()
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.0
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- round_starting_player)
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% player.len();
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let cost = stack.iter().map(|c| c.cost()).sum::<u8>();
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println!("## Player {winner} takes the stack {stack:?} with {cost} points.");
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points[winner] += cost;
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round_starting_player = winner;
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}
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println!("## Game ended. Points: {points:?}");
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points
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}
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327
src/main.rs
327
src/main.rs
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@ -1,224 +1,133 @@
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use rand::seq::SliceRandom;
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use game::Player;
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use rand::{rngs::SmallRng, SeedableRng};
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#[derive(Clone, Copy, Hash, PartialEq, Eq)]
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struct Card {
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color: Color,
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value: u8,
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}
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mod game;
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mod player;
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impl std::fmt::Debug for Card {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}{}", self.color.get_symbol(), self.get_value_char())
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}
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}
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// #[derive(Debug, Clone)]
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// enum Knowledge {
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// Full(Vec<Card>),
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// Partial([bool; 4]),
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// }
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impl Card {
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fn new(color: Color, value: u8) -> Self {
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Self { color, value }
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}
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// fn solve(
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// current: usize,
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// knowledge: &[Knowledge],
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// unseen: &[Card],
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// stack: &mut Vec<Card>,
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// remaining: usize,
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// ) -> Vec<f64> {
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// let num_player = knowledge.len();
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// if remaining == 0 {
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// vec![0.0; num_player]
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// } else if stack.len() == num_player {
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// let first_card = stack.first().unwrap();
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fn cost(&self) -> u8 {
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match self.color {
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Color::Spades => {
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if self.value == 6 {
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4
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} else {
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0
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}
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}
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Color::Hearts => 1,
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_ => 0,
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}
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}
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// let winning_card = stack
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// .iter()
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// .enumerate()
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// .max_by_key(|g| {
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// if g.1.color == first_card.color {
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// g.1.value
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// } else {
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// 0
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// }
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// })
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// .unwrap();
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fn get_value_char(&self) -> &'static str {
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match self.value {
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1 => "7",
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2 => "8",
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3 => "9",
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4 => "10",
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5 => "J",
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6 => "Q",
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7 => "K",
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8 => "A",
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_ => unreachable!(),
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}
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}
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}
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// let winning_player = (current + winning_card.0) % num_player;
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#[derive(Clone, Copy, PartialEq, Eq, Hash)]
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enum Color {
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Clubs,
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Spades,
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Hearts,
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Diamonds,
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}
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// let cost = stack.iter().map(|c| c.cost()).sum::<u8>();
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impl Color {
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fn get_symbol(&self) -> char {
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match self {
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Color::Clubs => '♣',
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Color::Spades => '♠',
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Color::Hearts => '♥',
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Color::Diamonds => '♦',
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}
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}
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}
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// let mut new_stack = Vec::new();
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// let mut s = solve(
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// winning_player,
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// knowledge,
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// unseen,
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// &mut new_stack,
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// remaining - 1,
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// );
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// s[winning_player] += cost as f64;
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// s
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// } else {
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// match &knowledge[current] {
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// Knowledge::Full(cards) => {
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// let mut min: Option<Vec<f64>> = None;
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// let mut own_knowledge = knowledge.to_vec();
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// if let Some(first_card) = stack.first().copied() {
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// for i in 0..cards.len() {
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// if cards[i].color == first_card.color {
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// stack.push(cards[i]);
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#[derive(Debug, Clone)]
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enum Knowledge {
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Full(Vec<Card>),
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Partial([bool; 4]),
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}
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// own_knowledge[current] = Knowledge::Full(
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// cards
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// .iter()
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// .enumerate()
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// .filter(|(j, _)| j != &i)
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// .map(|(_, &c)| c)
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// .collect(),
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// );
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// let m = solve(
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// (current + 1) % num_player,
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// &own_knowledge,
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// unseen,
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// stack,
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// remaining,
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// );
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// if let Some(min) = &mut min {
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// if m[current] < min[current] {
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// *min = m;
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// }
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// } else {
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// min = Some(m);
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// }
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// stack.pop();
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// }
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// }
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// }
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// if let Some(m) = min {
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// m
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// } else {
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// let mut min = vec![f64::INFINITY; num_player];
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// for i in 0..cards.len() {
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// stack.push(cards[i]);
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// own_knowledge[current] = Knowledge::Full(
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// cards
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// .iter()
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// .enumerate()
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// .filter(|(j, _)| j != &i)
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// .map(|(_, &c)| c)
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// .collect(),
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// );
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fn solve(
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current: usize,
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knowledge: &[Knowledge],
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unseen: &[Card],
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stack: &mut Vec<Card>,
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remaining: usize,
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) -> Vec<f64> {
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let num_player = knowledge.len();
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if remaining == 0 {
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vec![0.0; num_player]
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} else if stack.len() == num_player {
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let first_card = stack.first().unwrap();
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// let m = solve(
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// (current + 1) % num_player,
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// &own_knowledge,
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// unseen,
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// stack,
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// remaining,
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// );
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// if m[current] < min[current] {
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// min = m;
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// }
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// stack.pop();
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// }
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let winning_card = stack
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.iter()
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.enumerate()
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.max_by_key(|g| {
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if g.1.color == first_card.color {
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g.1.value
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} else {
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0
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}
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})
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.unwrap();
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let winning_player = (current + winning_card.0) % num_player;
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let cost = stack.iter().map(|c| c.cost()).sum::<u8>();
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let mut new_stack = Vec::new();
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let mut s = solve(
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winning_player,
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knowledge,
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unseen,
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&mut new_stack,
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remaining - 1,
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);
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s[winning_player] += cost as f64;
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s
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} else {
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match &knowledge[current] {
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Knowledge::Full(cards) => {
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let mut min: Option<Vec<f64>> = None;
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let mut own_knowledge = knowledge.to_vec();
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if let Some(first_card) = stack.first().copied() {
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for i in 0..cards.len() {
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if cards[i].color == first_card.color {
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stack.push(cards[i]);
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own_knowledge[current] = Knowledge::Full(
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cards
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.iter()
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.enumerate()
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.filter(|(j, _)| j != &i)
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.map(|(_, &c)| c)
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.collect(),
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);
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let m = solve(
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(current + 1) % num_player,
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&own_knowledge,
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unseen,
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stack,
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remaining,
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);
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if let Some(min) = &mut min {
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if m[current] < min[current] {
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*min = m;
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}
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} else {
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min = Some(m);
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}
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stack.pop();
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}
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}
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}
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if let Some(m) = min {
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m
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} else {
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let mut min = vec![f64::INFINITY; num_player];
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for i in 0..cards.len() {
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stack.push(cards[i]);
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own_knowledge[current] = Knowledge::Full(
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cards
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.iter()
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.enumerate()
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.filter(|(j, _)| j != &i)
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.map(|(_, &c)| c)
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.collect(),
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);
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let m = solve(
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(current + 1) % num_player,
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&own_knowledge,
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unseen,
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stack,
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remaining,
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);
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if m[current] < min[current] {
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min = m;
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}
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stack.pop();
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}
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min
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}
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}
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Knowledge::Partial(_) => todo!(),
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}
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}
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}
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// min
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// }
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// }
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// Knowledge::Partial(_) => todo!(),
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// }
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// }
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// }
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fn main() {
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let mut full_deck = (1..=8)
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.flat_map(|u| {
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[
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Card::new(Color::Clubs, u),
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Card::new(Color::Spades, u),
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Card::new(Color::Hearts, u),
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Card::new(Color::Diamonds, u),
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]
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.into_iter()
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})
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.collect::<Vec<_>>();
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let player: [Box<dyn Player>; 2] = [
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Box::new(player::highest::Highest {}),
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Box::new(player::highest::Highest {}),
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];
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let mut rng = rand::thread_rng();
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let mut rng = SmallRng::from_entropy();
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full_deck.shuffle(&mut rng);
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let cards = 4;
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let player = 4;
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let mut knowledge = Vec::new();
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for i in 0..player {
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knowledge.push(Knowledge::Full(
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full_deck[cards * i..cards * (i + 1)].to_vec(),
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));
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}
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dbg!(&knowledge);
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let unseen = [];
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let mut stack = Vec::new();
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let start = std::time::Instant::now();
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let r = solve(0, &knowledge, &unseen, &mut stack, cards);
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dbg!(start.elapsed());
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dbg!(r);
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game::herzen(&player, 0, &mut rng);
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}
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60
src/player/mod.rs
Normal file
60
src/player/mod.rs
Normal file
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@ -0,0 +1,60 @@
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pub mod cli {
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use crate::game::{playeble, Player};
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pub struct Cli {}
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impl Player for Cli {
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fn select_card(
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&self,
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hand: &[crate::game::Card],
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stack: &[crate::game::Card],
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additional_information: &crate::game::AdditionalInformation,
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) -> crate::game::Card {
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let mut h = hand.to_vec();
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h.sort();
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println!("hand: {:?}", h);
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h.retain(|&c| playeble(c, hand, stack.first().map(|d| d.color)));
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println!("playeble: {:?}", h);
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println!("stack: {:?}", stack);
|
||||
println!("additional information: {:?}", additional_information);
|
||||
|
||||
let mut buffer = String::new();
|
||||
|
||||
let _ = std::io::stdin().read_line(&mut buffer);
|
||||
|
||||
let index = buffer.trim().parse::<usize>().unwrap();
|
||||
|
||||
h[index]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub mod highest {
|
||||
use std::cmp::Reverse;
|
||||
|
||||
use crate::game::{playeble, Player};
|
||||
|
||||
pub struct Highest {}
|
||||
|
||||
impl Player for Highest {
|
||||
fn select_card(
|
||||
&self,
|
||||
hand: &[crate::game::Card],
|
||||
stack: &[crate::game::Card],
|
||||
additional_information: &crate::game::AdditionalInformation,
|
||||
) -> crate::game::Card {
|
||||
let _ = additional_information;
|
||||
let mut hand = hand.to_vec();
|
||||
|
||||
hand.sort_by_key(|c| Reverse(*c));
|
||||
*hand
|
||||
.iter()
|
||||
.find(|&&c| playeble(c, &hand, stack.first().map(|d| d.color)))
|
||||
.unwrap()
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue